My animation reel featuring highlights from the video game project "Blasters of the Universe". All animation and rigging for characters was done in Maya.
0:05 - 0:44 - Blasters of the Universe - Responsibilities: Rigging, Animation. Software: Maya, Unity3D
0:45 - 0:46 - Custom Realistic Head Rig and Animation (Joint Based). Software: Maya
0:47 - 1:09 - Unlaunched IOS Project: 2D Character Animation. Software: Blender3D
1:09 - 1:26 - Fourth year Film Project. Traditional.