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Maya

Maya: Tiny Handy Functions

It's amazing that every so often, you realize you can streamline certain processes in Maya. I've come up with two handy functions you can run to perform tasks that usually take upwards to 5-10 minutes. Here's a couple I've just come up with.

1. Create Me Here - Create a specific node type at a selected object's position - with the ability to have the object parented to the selected object.

2. Quick Multiply/Divide Setup - Set up a quick connection between two selected nodes, on given attributes and axis. 

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Maya Tool: Quick Selection Tool

Maya Tool: Quick Selection Tool

I came across an interesting use case in Maya where I wanted to temporarily store information about selections of vertices. So that when I click away to move a control of a rig/etc. I can quickly get back to what I was doing with the vertices without thinking too much of which vertices they were. So, I decided to write a handy UI script in Python for Maya to do this exact thing. I suspect it will come in handy down the road, as it supports all sorts of selection types.

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